Russian Campaign. I’ve played different editions since 1980 ....Bhurzum wrote: ↑Actual military map-marking symbols!
https://en.wikipedia.org/wiki/NATO_Join ... _Symbology
That's pretty fucking awesome right there. I used to teach map-marking at R.D. (nerd alert!) and used it on a daily basis at BG HQ and in the field. No idea why I'm surprised to see it, of course a wargame would use it.
Looks like fun!
Great game. The combination of variable double impulse movement/combat, weather, Russian replacement and simple AirPower makes for an experience nicely mimicking history.
The Germans need to play well, exploit Russian mistakes and get a bit of luck to have a chance.
Failing that, the Germans can keep punching with diminishing consequence until eventually they punch no more. Then it’s a question of delaying the slow, clumsy but powerful Russian steamroller to try and run the clock down.
Lots of optional rules and add-ons.